3.01更新
Chain Support has a Cost & Reservation Multiplier of 140% (previously 150%)
The Follow-Through Notable Cluster Jewel Passive now grants Projectiles deal 20% increased Damage with Hits and Ailments for each remaining Chain, up to 100% (previously 15% increased with no cap)
Fixed a bug where Sirus, Awakener of Worlds and The Incarnation of Dread were dropping their uniques more often than intended while in a Feared encounter.
3.02更新
Viper Strike of the Mamba now has 30% less Attack Speed while Dual Wielding and 20% less Damage with Hits while Dual Wielding (matching regular Viper Strike). This modifier now explicitly states that it only applies to Damage with Hits rather than being ambiguous.
Viper Strike of the Mamba now also has Cannot inflict multiple Poisons in the same Hit, as additional ways to apply multiple Poisons in a single Hit would otherwise have to be significantly weakened for the sake of this Skill. This does not affect the Skill's normal Dual Wielding behaviour, as it causes a single Hit (and therefore applies a single Poison) based on the combined Damage of both weapons.
The majority of the Harvest Beasts that can be captured by Einhar for Beastcrafting are now much more common.
The Rare Monster Item Bonus to convert all Equipment items to Currency is now more common.
Added 1 new Vendor Recipe.
The Heist Trinket modifiers granting a chance in Heists for Chaos Orbs and Regal Orbs to drop as Exalted Orbs has been disabled.
Added new Heist Trinket modifiers granting a chance for for Chaos Orbs and Regal Orbs to drop as Ancient Orbs.
Lowered the values on Heist Trinket modifiers granting a chance in Heists for Regal Orbs to drop as Divine Orbs. Existing Items with these modifiers are unaffected by this change.
Enabled Inscribed Ultimatums for Ancient Orb and Fracturing Orbs. Inscribed Ultimatums for Exalted Orbs are now at higher stack sizes and have lower difficulty on average.
Eater of World Altars can now have modifiers for Eldritch monsters or Map Bosses to drop Ancient Orbs.
Ancient Orbs and Fracturing Orbs can now be obtained as Sanctum rewards.
Lowered Currency Exchange Gold Fees for Exalted Orbs, Exalted Shards and Regal Orbs.
Crafting Bench Options that previously cost a number of Exalted Orbs, now generally cost 4 Exalted Orbs (previously 1-3).
The vendor recipe for a full set of influenced items of the same type now returns 1 Exalted Orb instead of 2 Exalted Shards (double the amount of all items are unidentified).
Small Atlas Passives that granted 2% chance for one Monster in each of your Maps to drop an additional connected Map instead now grant 2% increased Maps found in your Maps.
Kirac's Shop now sells a wider variety of Map related items, and his shop can be rerolled with Gold. Maps within Kirac's Shop generally sell for Gold, although some special items may still sell for Chaos Orbs or Orbs of Chance.
Removed Patch Notes:
The Low Tolerance Cluster Jewel Notable now has Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage (previously 300%).
3.01更新
连锁辅助的魔力消耗与保留倍率现在为 140%(此前为 150%)
星团珠宝天赋【追随】效果重做:投射物每剩余 1 次连锁次数,其击中与异常状态伤害提高 20%,最多提高 100%(此前为无上限提高 15%)
修复了一个漏洞:恐惧遭遇战中,世界觉醒者・希鲁斯与惊惧化身的暗金物品掉落概率高于设计预期。
3.02更新
曼巴之毒蛇打击,现在双持状态下攻击速度额外降低 30%、击中伤害额外降低 20%(与常规蝮蛇打击机制保持一致)。该词缀现已明确标注仅对击中伤害生效,消除了描述歧义。
曼巴之蝮蛇打击新增效果:同一次击中无法施加多个中毒。若不添加该限制,为平衡该技能,所有可在单次击中内施加多层中毒的途径都需要大幅削弱。该改动不影响该技能常规的双持机制 —— 双持时该技能会基于两把武器的总伤害造成单次击中,因此仅施加 1 层中毒。
庄园野兽(活性 荒野 原始)出现的几率大幅度提升
稀有怪物的「掉落的所有装备物品转化为通货」奖励词缀,现在出现概率提高。
新增 1 个商人配方。
夺宝奇兵饰品:「劫盗中混沌石、富豪石有几率掉落为崇高石」的词缀已被禁用。
新增夺宝奇兵饰品词缀:混沌石、富豪石有几率掉落为远古石。
下调了夺宝奇兵饰品上「黄金港中富豪石有几率掉落为神圣石」的数值。已存在的带该词缀的物品不受本次改动影响。
致命贪婪新增掉落“远古石”“破溃宝珠”,崇高石堆叠数量更高,平均难度降低。
蓝王祭坛新增:怪物或首领掉落远古石词缀
厕所新增:远古石和破溃宝珠
下调了崇高石、崇高碎片、富豪石在通货交易所的金币手续费。
工艺台中,此前消耗若干崇高石的配方,现在统一调整为消耗 4 颗崇高石(此前为 1-3 颗)。
「全套同类型势力物品」的商人配方,现在奖励 1 颗崇高石,而非 2 个崇高碎片(全套物品均未鉴定时奖励翻倍)。
原本提供「每张地图中有 2% 几率,一只怪物额外掉落一张相连地图」的异界小型天赋,现在效果改为:地图中掉落的地图数量提高 2%。
奇拉克商店现在出售更多种类的地图相关物品,且可使用金币重新随机商店内容。奇拉克商店中的地图通常以金币出售,部分特殊物品仍可能以混沌石或机会石出售。
已移除的补丁内容
星团珠宝核心天赋低容忍,现在你对未中毒敌人施加的中毒伤害提高 200%(此前为 300%)