缝合憎恶
-Engorgement:每消耗一个召唤物,使伤害总增3%→2%
白骨魔像
Bone Hail:碎骨伤害总增15%→12%
Amalgam of Mages:
❌法术伤害总增15%,晕眩几率提高15%
✅法术伤害总增12%,晕眩几率提高15%
Cold Vengeance: 新增效果-冰霜抗性+10%
吸取生命
Necrotic Feast:基础生命偷取提高50%→基础生命偷取+2%(改动后结果不变)
Ravenous:基础生命偷取提高7%→生命偷取+2%(相当于生命偷取增加了2.1%)
Insatiable:基础生命偷取提高12%→生命偷取+4%(相当于生命偷取增加了3.6%)
Death's Barrier:击杀时回复生命15→18
Improved the positioning of the start of the beam to better match the Acolyte’s current size
Fixed Lay Waste saying that it disabled all leech, when it only disables base leech and leech from the Drain Life tree.
恐惧幽影
All For One:伤害总增60%→40%
炼狱之影
Subjugation:伤害加成现在有180%上限。优化文本描述,清楚指出此技能点会总增技能的直接伤害
灵魂盛宴
Wrest grants 85% more ward against bosses and rares (from 50%)
Deals 25% more damage
Each Soul fragment grants 3 ward (from 5)
Added a new node, Bones of the Accursed, which grants 3% more hit damage and 5% more ward gained per curse on the target. It requires 1 point in Soul Seeker or 1 point in Grim Affliction, and can have up to 5 points allocated.
Added a new node, Original Sin, which, if the number of cursed enemies within 20 metres is below a threshold shortly after you cast Soul Feast, causes a number of enemies within that range to be Marked for Death to reach that threshold of cursed enemies. It is attached to the root node.
Added a new node, Queen of Flies, which spreads all your stacks of poison from the target hit to other nearby enemies. It requires one point in Diseased Soul.
Added a new node, Another Strife, which spreads the curses, Spirit Plague, Decrepify, Marked for Death, and Penance from the target hit to other nearby enemies. It only spreads curses that the target is actually afflicted by. It requires 2 points in Soul Seeker.
Replaced Gravetouch (Chill on Hit) with a new node, Withering Maw, which applies 1 stack of Withering per point, and can have up to 3 points allocated. Withering is a stacking ailment which increases curse damage taken by 5% (2% against players and bosses).
Removed the Soul Bastion node (increased ward gained, less damage) - this is unrelated to the Soul Bastion unique shield and the Soulfire Bastion dungeon.
Engorged now occupies Soul Bastion’s old position, can have 3 points allocated (from 1), and grants -3 mana cost per point, 30% increased ward gained from Greater Soul Fragments per point, and a non-scaling 1% chance for Greater Soul Fragments per 10 current mana (from giving a 10% chance per point for Greater Soul Fragments that always gave 100% more ward).
Removed the A New Master node (chance to summon a Soul Wisp on kill) - This will be turned into a unique instead with a more generic trigger
Wrest now requires one point in Engorged (from two points in Soul Seeker)
The ward granted by Usurp is now affected by modifiers to ward gained from this tree.
Soul Seeker now also grants 1 additional ward per 25 intelligence
Diseased Soul now grants 15% global poison chance per point (from 10%), but no longer stacks
Poisoned Husks now requires 1 point in Hunger (from being attached to the root node)
Thought Corrosion now requires 2 points in Diseased Soul (from 3 points in Poisoned Husks). It now grants 40% increased armor shred effect (from 30%) causes Diseased Soul to apply a stack of Armor Shred to you on cast instead of a stack of Poison.
Toxic Craving grants 1% more armor per stack (from 6% increased armor) and 6% poison resistance (from 15%) you can now only have up to 60 stacks at a time.
Hell Mind requires 1 point in Poisoned Husks (from 3 points in Hunger)
Sharpened Influence can now also be accessed by putting 3 points in Bones of the Accursed
Renewed Feast requires 1 point in Grim Affliction (from 3)
No Rest for the Wicked requires 1 point in Waning Life (from 1 point in Hellmind)
Waning Life requires 1 point in Hellmind (from 2)
Grim Affliction grants 35% more damage (from 30%), but reduces ward gained by 35% (from 20%) it can now have 1 point allocated (from 4) and requires 2 points in Original Sin or 1 point in Bones of the Accursed
Blood Feast requires 1 point in Soul Seeker (from 2)
Incision now also grants 1% more physical ailment damage per 100 missing health
Replaced Renewed Feast (random recasts and higher mana cost) with Infernal Hunger, which if you go one second without directly casting Soul Feast, grants you a stack of Infernal Hunger, up to a maximum of 1 per point. When you next cast Soul Feast directly, all stacks of Infernal Hunger are consumed to cast Soul Feast an additional time per stack. It can have 3 points allocated.
No Rest for the Wicked grants 13% Frenzy Chance (from 8%), but can have 2 points allocated (from 3).
Fixed a bug where Rest for the Wicked did not require the enemy to be Damned.
Blood Tethers, buffed chance to create a Blood Tether to 7% (from 5%) but reduced max points to 3 (from 4)
Blood from Souls, buffed Blood Splatter chance to 12% (from 5%), but reduced max points to 2 (from 4)
Poisoned Husks, buffed poison chance to 25% (from 15%)
Diseased Soul, buffed global poison chance to 15% (from 10%)
Acolytes with Soul Feast specialised will receive a free automatic respec for its tree
召唤骷髅法师
Underlings:骷髅法师施放的"牺牲",改名为"亵渎祭品",伤害类型由物理转为腐化,伤害总增75%
召唤骷髅
Marrow Tap:新增效果-物理抗性+10%
Dread Phalanx:新增效果-生命值总增+40%
Unbound Necromancy:暴击几率提高20%→暴击几率增加+1%
Multishot:新增效果-每配置1点Skeletons, 使弓箭伤害总增8%
骷髅游荡者的瞬影:可使用距离提高25%
骷髅游荡者的瞬影:现在会使游荡者更接近目标,因此使用后不再需要走进近战距离
骷髅游荡者的酸液瓶:基础伤害20→30,附加伤害效用100%→150%
骷髅游荡者的酸液瓶:施放速度降低33%
骷髅游荡者的手里剑:基础伤害16→30,附加伤害效用100%→150%
骷髅游荡者的手里剑:投射物之间的角度距离15→20,并且会穿透所有目标
骷髅游荡者的近战攻击:改为双重打击,以符合技能动画。意味着同一时间,从前只会击中1次,现在会击中2次
骷髅游荡者的近战攻击:基础伤害18→15,附加伤害效用100%→75%
Sequel of Avarice :近战范围+25%→30%,伤害总增40%→60%,新增效果-生命总增30%
召唤自爆僵尸
Dreadful Horde 和 Giant Zombie:现在非直接施放时,例如Awakening Presence,只有10%几率触发这两个技能点的效果
Giant Zombie:魔力消耗提高300%→120%
召唤幽灵
烈焰幽灵 - 施放的投射物持续时间1.25秒→1.05秒,改动会缩短投射物的前进距离
烈焰幽灵的施法速度总降20%
其他改动
Adjusted mechanics for Curses and new curses
Decrepify is a curse that causes enemies to take more damage over time (multiplicative with other modifiers) and deals physical damage over time based on your flat missing health
Torment is a curse that deals necrotic damage over time, and reduces movement speed by 12%
Acid Skin is a curse that deals poison damage over time and adds a +25% chance to be critically hit
Penance is a curse which causes enemies to take fire damage when they hit a target. Additionally, Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers)
Anguish is a curse that reduces damage over time dealt by enemies. When you kill any enemy, enemies cursed by Anguish take necrotic damage
Curses have a new visual indicator on top of enemies to help improve moment to moment gameplay
奥术升华
Shocking Expanse:感电几率30%→40%
Slow Breathing:魔力抽取降低10%→12%
Cosmic Insight: 冷却恢复速度+10%→冷却恢复速度提高15%,但不再与其他来源的冷却恢复速度提高相乘算(此改动属于增强,除非你从其他来源获得多于50%冷却恢复速度提高)
Mana Surge:击杀时回复魔力5→6
黑洞
Infusion
❌每秒回复能量护盾+10
❌最多配置3点
✅每秒回复能量护盾+18
✅最多配置5点
Massive
❌范围提高10%
❌最多配置5点
✅范围提高15%
✅最多配置4点
Deep Space
❌冻结率加成75%
❌最多配置6点
✅冻结率加成90%
✅最多配置5点
Gravity’s Guile:物理伤害增加5→35
Scorching:最多配置6点→5点
Flaming:最多配置6点→5点
Supermassive:最多配置3点→4点
Heat Wave:前置需求Flaming 5点→3点
Drifting Singularity:前置需求Absolute Zero 2点→1点
瓦解射线
长度提升15%
元素新星
Previously, the hitbox for all Elemental Nova versions were slightly plus shaped. This has been fixed so they are spherical. This results in a slight buff as the novas will more reliably hit.
Adjusted the vfx of the default and lightning novas to more closely match their hitboxes.
火球术
火球的移动速度提升30%,持续时间缩短,因此最终的移动距离不变。
火球的点燃几率25%→40%
冰爪
Shiver Shell:施放时回复能量护盾6→4
Fen of the Frozen:迟缓和冰缓几率15%→20%
Gift of Winter:回复12魔力的几率+4%→12%
Reowyn’s Veil:每20%冻结率加成使能量护盾回复+1→ 每40%冻结率加成使能量护盾回复+1
On Through The Snow:魔力消耗增加8→6
Ever Onward:魔力消耗增加8→6
冰霜之墙
Crystals of Protection:穿过时回复能量护盾30→20
Protection of the Apostate:敌人穿过时回复能量护盾10→5
Chilled Touch:
❌最多配置1点
❌激活冰霜之墙时,对冰缓敌人伤害总增5%
✅最多配置2点
✅激活冰霜之墙时,对冰缓敌人伤害总增7%
Prepared Wards:
❌魔力消耗相当于烈焰护盾250%
✅冰霜之墙的冷却时间+12秒,此冷却时间与烈焰护盾共享
统治雕文
Charged Reflection:每4%绝对抗性使每秒回复能量护盾+1→每5%绝对抗性使每秒回复能量护盾+1
Arcane Mirror:所有抗性+25%→15%
陨石
Cycle of Fire:火山之裔使你施放火球术时能量护盾回复8点→10点
Infernal Column:魔力消耗提高25%→15%
Aftermath:魔力返还15%→16%
Force of Impact:晕眩几率提高40%→50%,晕眩时长提高20%→25%
Shattering Star:碎裂几率34%→50%,可配置点数3→2
Rapid Break Up:弹片速度与距离提高30%→40%,可配置点数4→3
符文箭
符文箭的施法速度总增20%
Pyromantic:火焰伤害总增6%→10%
Fulminating:闪电伤害总增6%→10%
Cryomantic Bolt:冰霜伤害总增6%→10%
Runebolt’s Efficient Experiment node now correctly states that it requires Glyph of Chaos and not Rune of Chaos
Increased responsiveness of casting Runebolt
符文召唤
Plasma Orb:球体部分击中敌人时,造成的伤害总增40%
Igneous Rain:新增效果-点燃几率+50%,施加的点燃持续时间提高20%
Realms of Mayhem:魔力消耗44→38
Rune Gale: 两部分的伤害总增20%
Aergon’s Greater Fireball:爆炸伤害总增40%,施加的蔓延火焰伤害总增100%
Aergon’s Mirror Bolt:伤害总降25%
Ball Lightning:伤害总增25%
Reowyn’s Frostguard Invocation(冰火冰):
❌每0.4秒,回,20能量护盾,每点智力使回复量+1
✅每0.4秒,回复14能量护盾+每2点智力使回复量+1
Hydrahedron:
-伤害总降25%
-魔力消耗55→60
-瞄准距离上限15→13
急冻
冷却时间10秒→18秒
现在当你使用急冻以内的技能冻结敌人时,会使急冻的剩余冷却时间恢复20%。此效果每秒最多触发2次。
Flash Freeze:可配置点数3→1
地震
Fury of the Elements:不再生成闪电风暴,而是每配置1点,使接下来消耗风暴叠层+5。每配置1点,此效果触发的风暴箭伤害总增15%
伊泰拉的祝福
Ancestral Renewal now shows the Summon Healing Totems tooltip.
Caustic Renewal now shows the Summon Scorpion tooltip.
Soul Bond now shows the Summon Spriggan tooltip.
跃击
Rejuvenating Storms:
❌闪电抗性穿透+10
✅跃击时,每2点协调都会增加法术伤害
技能点Lagon's Wrath、Storm Bringer、Rejuvenating Storms:转为生成风暴箭
跃击的跳跃前延迟0.2秒→0.1秒,配合新动画会改善技能反馈感觉
The Summon Vines from Rise now show more info such as duration and base health of Vines.
Violent Upheaval now properly shows ability tooltip for Upheaval when holding alt.
Storm Bringer has been clarified to state it modifies the frequency of Storm Bolt, not the projectile speed
漩涡
旋风的每秒伤害总增50%
技能点The Power of the Storm、Strong Tides、Energized现在会使用风暴箭
Grip of Chaos now correctly say that Twisters deal physical damage and not cold damage
Grip of Chaos now shows the Twister ability tooltip when holding alt
Tsunami now shows the Tsunami ability tooltip when holding alt
召唤熊
Retaliatory Thorns现在有1秒冷却时间
Tearing Thorns:新增效果-荆棘爆发伤害总增10%
Thick Hide:生命总增30%→40%
召唤迅猛龙
Razor Wings:近战物理伤害3→5
Sharp Claws:伤害提高20%→伤害总增20%
召唤狼
-狼和松鼠伤害总增10%
-匆忙使者Herald of the Scurry的松鼠,伤害总降45→35%(原先实际效果为0%)
-松鼠的近战伤害被意外总增15%,已移除
-对比0.9.2版本,以上三项改动,会使狼的近战伤害提升10%,松鼠的近战伤害减少38%
-嗥叫使伤害提高50%→伤害总增25%
-Legendary Bite:
❌可配置5点
❌近战伤害总增15%
❌晕眩几率总增15%
❌暴击几率总增15%
✅可配置1点
✅近战伤害总增40%
✅晕眩几率总增40%
✅暴击几率增加5%
✅新增效果-攻击速度总降10%
-On the Hunt:攻击速度提高10%→8%,移动速度提高10%→12%
-Wolfen Recovery:
❌生命再生提高75%
✅生命再生提高80%,生命再生+4
-Storm Caller’s Reprisal:转为触发风暴箭
-Stormborn:转为触发风暴箭,击中时也有几率触发
召唤毒蝎
尾部攻击
❌击中时有100%几率施加中毒,中毒持续时间提高100%
❌基础伤害28,附加伤害效用100%
✅击中时有200%几率施加中毒,中毒持续时间提高200%
✅基础伤害40,附加伤害效用200%
荆棘图腾
Oaken Protection:新增效果-物理抗性+10%
Pillars of Heorot:新增效果-冰霜抗性+25%
Titan's Bane:施法速度提高150%→100%
Nightshade Briar: 伤害加成上限120%→80%
龙卷风
The Charged Storm, Frequent Lightning, and Overcast Skies nodes now use Storm Bolt
裂地猛击
-使用时长0.75→0.8 - 此改动会导致攻击速度减少6%
-附加伤害效用120%→135% - 此改动会导致击中伤害提升12%
-以上改动预计会小幅度增强裂地猛击BD,由于攻击速度改动不会应用至裂地猛击图腾,所以图腾会得益更多。
-技能点Sundering Strike的震波,附加伤害效用120%→135%
Adjusted the ability timing to better match the animation
震地战吼
Toxic Companions now shows the Summon Wolf tooltip.
Whirlpool now shows the Maelstrom tooltip.
酸液瓶
击中伤害的附加伤害效用60%→100%
技能点毒液池Poison Pools的毒液池,同一时间最多激活4个
Caustic Concoction:中毒几率+15%→25%,可配置点数3→4
新增技能点Alchemist's Gift:将技能转为陷阱
召唤弩炮
伤害总增50%,攻击速度提高20%
Shared Enhancement:伤害共享比例15%→25%
Contaminating Shots:异常共享比例15%→25%
弩炮的转向速度现在受到提高召唤物攻击速度影响,以改善战斗体验
新增技能点 敏捷工程:
-前置需求:无
-技能点 Efficient Construction 和 Rapid Fire 的前置需求:无→敏捷工程
·每点敏捷使放置速度提高1%
·每5点敏捷使攻击速度提高1%
Flaming Shots:前置需求Rapid Fire 1点→Agile Engineering 1点
Rapid Fire:可配置点数5→4
Shields Up:前置需求Heavy Bolts1点→Shared Enhancements1点
Sturdy Foundation:持续时间提高10%→15%
Quickload:前置需求Sturdy Foundation3点→2点
专精召唤弩炮的游侠角色,获得技能免费重置
灰烬打击
第一击的攻击速度降低20%
第一击的附加伤害效用150%→200%
影舞打击
Windmill Ballet:可配置点数1→2,使用手里剑的几率+30%→50%
暗影匕首
基础伤害90→68
附加伤害效用450%→340%
瞬影
为瞬影添加固定0.1秒使用延迟。对技能动画进行调整,以改善流畅度
烟雾弹
Smoke Blades:
❌近战和投掷伤害提高10%(实际效果为20%)
✅近战和投掷伤害+4
抹消打击
-附加伤害效用450%→550%
-Mark of the End:粉碎虚空抗性几率+25%→100%
-抹消打击的虚空光束,每秒伤害总增20%
-优化虚空光束的文本描述
锻造打击
-附加伤害效用400%→500%
-为召唤锻造武器添加子技能鼠标提示
-优化Spear Forge的文本描述 to say it deals damage in a smaller area
飞锤投掷
-Fixed Iron Spiral not showing the added mana cost as a downside
审判
Pious Offering:
❌每点魔力消耗,伤害总增2%
✅每2点魔力消耗,伤害总增3%
Sacred Sword:击中时点燃几率25%→50%
冲锋
Fixed spelling mistake in Ambuscade.
Lead the Charge explains the effect happens at the end
Voidbringer shows the correct Time Rot info
Rough Cuts clarifies that it only affects the hits along the path, not the final hit
多重打击
Armaments is highlighted in the main description
Armament stacks now show more info such as max default stacks and duration
Echoed Warfare now clarifies what Echoes are
斥责
-冷却时间5秒→8秒
-Protective Legacy:
❌引导结束后增益继续存在,持续时间相当于引导持续时间
✅引导结束后增益继续存在,持续时间相当于引导持续时间的一半
Burst of Speed:
❌引导结束后移动速度提高25%,持续时间相当于引导持续时间
✅引导结束后获得急速,持续时间相当于引导持续时间的一半
Solemn Vow:持续时间提高20%→15%,可配置点数5→2
新增技能点Reclaimed Refuge:使用其他近战攻击技能击中时,为斥责恢复一部分的剩余冷却时间。前置需求为Retaliation
Stoic Challenge:增加斥责的充能次数。前置需求为Mystic Aegis
Inner Focus:可配置点数2→3
Battle Meditation:魔力再生提高25%→30%
Augmented Plating:护甲提高25%→护甲总增15%
Redemption:每秒治疗15→25
Accelerated Healing:治疗量提高15%→20%
Wildfire Shell:优化关于蔓延火焰的文本描述,蔓延火焰获得伤害总增43%和文本描述优化
盾环
Collateral Damage now provides a subskill tooltip for Shrapnel
Clarified Displacement wording to say “target location”
撕裂
优化撕裂的命中判定形状(此优化是幅度非常小的增强)
移除技能点Opportunist node(对点燃敌人增加暴击几率)
新增技能点Scrap Metal:召唤锻造武器时,转为获得一层"废弃金属"增益。每层会使自身护甲总增3%,撕裂伤害总增3%,持续10秒。对锻造武器持续时间的修正值,会应用至此增益的持续时间。前置需求为:Foe Cleaver1点
盾冲
-盾冲的虚空光束,每秒伤害总增25%
盾牌投掷
Forgeborn:火焰伤害+2→4
Heavy Shield:投掷物理伤害+3→投掷伤害+5
Armoring Aegis:弹射时护甲+25→20
熔炉之怒
引导熔炉之怒时,你的护甲翻倍
惩戒
Nodes related to Fissure now provide the correct subskill tooltip, and Fissure itself is better explained
复仇
-铁之刃Iron Blades现在会受到技能树加成所影响
-双重还击Double Riposte:承受伤害总降16%→18%
-暗之决斗者Dark Duellist:准备还击时伤害提高20%→伤害总增4%
旋风斩
Juggernaut Stance explains in the alt text that you can block without needing a shield
Reckless Spin explains that you can mitigate the elemental resistance reduction with gear and passives
Forgemaster’s Stance now provides a subskill tooltip for Forged Weapons
野蛮人-基础
Berserker:低生命状态时,近战伤害总增20%→15%,承受伤害总降5%→4%
野蛮人-萨满
Lagonian Wrath:
-近战和法术伤害+1(每点)
-4点额外效果: 被击中时有25%几率施放风暴箭
Lagon's Answer:
-施放法术时施放风暴箭的几率+8%(每点)
-引导时施放风暴箭的几率+20%(每点)
-击中时施放风暴箭的几率+10%(每点)
-4点额外效果:攻击速度提高10%
Conflux:
-范围技能范围提高3%
-感电敌人对你的伤害总降1%
-5点额外效果:非直接施放的风暴箭,有20%几率在0.25秒后再次施放
法师-符文大师
Arcane Focus:施放法术时回复能量护盾+5→4
Edict of the Scion:使用范围技能时回复能量护盾6→4
Jagged Veil:暴击时回复能量护盾2→1
符文之语增益Runeword Buffs(雪崩、飓风、炼狱):使对应元素的法术伤害+6→10
Runic Fortress:护甲转化为能量护盾25%→20%
法师-巫师
Chronomancy:点燃、冰缓、感电持续时间+4%→5%
Distant Spark:火花新星几率6%→8%
Warder:使用火焰、冰霜、闪电技能击中时,能量护盾回复10→15
游侠-基础
Evasion:移动时承受伤害总降5%→4%
守卫-基础
Juggernaut:火焰与虚空抗性+3%→4%
·13件新暗金:
Wheel of Torment
Unvar’s Rise
Unvar’s Hegemony
Unvar’s Exile
Communion of the Erased
Stygian Coal
Sigeon’s Reprisal
Spine of Malatros
Vial of Volatile Ice
Blood Roost
Falcon Fists
Talons of Valor
Wraithlord’s Harbour
赛季
我们推荐玩家在赛季分区创建角色。
每次游戏大型更新,例如1.0或1.1版本,都会开启新赛季。赛季开始后,所有玩家可在赛季分区创建角色,从零开始。当前赛季的排行榜只对赛季角色开放。
赛季结束时,排行榜会被锁定。玩家可以在排行榜界面查看排名(预设按键L)。所有角色和他们的物品会被转移到非赛季区,包括1.0前角色和物品。
完全离线模式
-为游戏新增完全离线模式启动选项
-玩家可以按照以下步骤在Steam界面启动此模式:
·在Steam库右键点击游戏
·选择属性
·在"通用"界面会有"启动选项"部分
·启动选项有一个下拉菜单,让你可以选择完全离线模式,或者选择每次启动游戏时询问
Scene Variant System
The scene variant system is another major system we are introducing for 1.0. It is basically a set of tools and shaders which allow us to improve the visual quality of our scenes and add more variety to the game. It allows us to create dramatically different-looking scenes by using scene variant templates.
With shader changes, we now can change the vegetation, wetness of our surfaces, and add puddles to the scene using just shader functions. In other words, we can now have richer looking scenes, while improving performance in the process.
This system allows us to bring much more variety into the game. For example monolith scene can look very different each time you will enter it.
·Added a new system that changes the environment and appearance of Monolith zones.
Lighting System
In addition to ambient occlusion improvements, we are also adding a modern screen-space Soft Shadow system. In scenes that previously had no shadows, the player character is now the source of physical light. This increases the dramatic lighting in our scenes where objects around the player properly cast shadow while still keeping performance in check. Since this is a screen space solution, it has a fixed performance cost no matter how many objects or monsters are on the screen.
-Overhauled shadows in many scenes to enhance their impact and depth
-Light will follow the player as they progress through the scene and add directionality and dynamic feel to the shadowsThis system has fixed performance cost which means it won’t scale with additional enemies or objects on screen
-Overhauled shadows in many scenes to enhance their impact and depth
-Light will follow the player as they progress through the scene and add directionality and dynamic feel to the shadows
·This system has fixed performance cost which means it won’t scale with additional enemies or objects on screen
·You can adjust these shadows using the Shadow quality settings
·Very low shadow quality completely disables this system
-Improved lighting and postprocessing across the game so scenes will look less washed out, have higher contrast, and a more dramatic look overall.
-Increased quality of volumetric settings and High and Ultra settings should have increased resolution for volumetric lights
-New Ambient Occlusion tech which will have an overall more refined and better appearance at higher settings
2.5D 动画
-新增开场动画,引导玩家进入神圣纪元第一章剧情,此影片会取代原先各职业的开场动画
-对各个剧情章节新增一共8套动画
其他
Updated all character classes with model improvements, better proportions, new rigs, and new animations
We’ve continued to improve the performance of our visuals by optimizing textures, drawcalls, model cleanups, shaders, and lighting
Terrain shader improvements to make environments more lifelike and visually cleaner
终局玩法平衡
You will find more details in the sections for each end game system, but we wanted to give you a quick overview of our changes
We have made enemy power come less from endgame modifiers and more from the inherent strength of high level enemies and the base effect of corruption, primarily to achieve a more predictable experience in high corruption Monolith. Specific corruption values should feel like they mean something in terms of difficulty, instead of difficulty varying so wildly based on your current mods.
To achieve this enemies have been buffed globally at high levels, corruption scaling has been increased, monolith mods have shorter duration and no longer scale with corruption, and high level dungeon and arena mods have been reduced in power.
总体而言,我们提高了60级以上敌人的全域生命和伤害,80级敌人提高5%,100级敌人提高25%
竞技场
在竞技场,额外经验加成对低于50级的角色不再生效。
调整部分竞技场词缀,特别是T3和T4竞技场,以平衡敌人全域加强所带来的影响。但由于这些调整的幅度比在地下城的调整要小【译者注:没搞懂这句,可能有误】,所以T3和T4竞技场会显然比以前更难。
由于我们全域加强了敌人,我们预期基础难度会有所增加。
我们也大幅提升了无尽竞技场100波后敌人的成长速度。例如,新版本的140波相当于旧版本200波,320波相当于现版本500波。因此,现在要在无尽竞技场达到高阶,远比旧版本难的多。
剧情
Many campaign scenes have been tuned to look and perform better
New visual elements have been added to the End of Time
Encounters in chapter 4, 5, and 6 have been overhauledNearly all 4, 5, and 6 scenes contain semi randomized or fully randomized enemy placement.
Many enemies with old models have been removed (no more jewel spiders or old chimeras)
Many enemies with new models have been added, such as zombie hounds, undead hydras, and bone mimics.
Other enemies have been shifted around and rebalanced.
The Wraith Dunes no longer has infinitely spawning wraiths.
Various bugs with imperial era enemies have been fixed.
All scorpion enemies except for the gem scorpion boss and voidstone scorpion now use the new scorpion model.
Larger imperial enemies, such as Immortal Eyes and Desecrated Fleshes are now always rare.
Quest encounters in 4 and 5 that previously involved a rare enemy now always feature a unique miniboss (e.g. the Imperial Welryn quest has an inquisitor miniboss and the The Sapphire Quarter quest encounters have soul warden and sand lich minibosses).
Chapter 4 also has additional minibosses in various zones.
Town waypoints now automatically unlock upon entering the zone
Time rift portals now say what era it is taking you to in a transition notification
地下城
-T1地下城敌人,伤害总降35%,生命总降25%
-调整T3和T4地下城词缀,调整后首领强度与之前相若。但地下城其他部分会变得更难,特别是魂火堡垒。
-当玩家在地下城进入任何入口时,该入口会被移除。玩家不可返回再重新进入。
地下城-无光之亭
-山之泰坦的击杀经验值提升150%
-泰坦之心的击杀经验值提升400%
-泰坦之嗣的击杀经验值提升46%
-琥珀元素的击杀经验值提升108%
-腐烂的空心树的击杀经验值降低75%
地下城-魂火堡垒
-火焰巫妖克里莫斯的击杀经验值提升350%
-不朽焚化者的击杀经验值降低50%
-被附身的魔像的击杀经验值降低25%
地下城-时空圣殿
-时间法师朱拉的击杀经验值提升233%
-时空追猎者的击杀经验值提升38%
-梦魇的击杀经验值提升27%
命运巨石
祝福
Grand Echo of Solarum:虚空抗性+(45-75%)→(55-75%)
Grand Bastion of Divinity:闪电抗性+(45-75%)→(55-75%)
Grand Persistance of Will:毒素抗性+(45-75%)→(55-75%)
Grand Dream of Eterra:腐化抗性+(45-75%)→(55-75%)
Grand Resolve of Grael:物理抗性+(45-75%)→(55-75%)
Grand Protection of Heorot:冰霜抗性+(45-75%)→(55-75%)
Grand Heart of the Caldera:火焰抗性+(45-75%)→(55-75%)
Virtue of Command:召唤物所有抗性+(7-12%)→(8-15%)
Grand Virtue of Command:召唤物所有抗性+(13-20%)→(16-25%)
Grand Memory of Light:生命+(43-60)→(45-70)
Greed of Darkness:
❌击杀时回复生命+(8-14)
✅击杀时回复能量护盾+(6-10),能量护盾衰减阈值+(60-100)
Grant Greed of Darkness
❌击杀时回复生命+(15-22)
✅击杀时回复能量护盾+(12-18),能量护盾衰减阈值+(120-200)
Grace of Water:新增效果-能量护盾衰减阈值+(80-140)
Grand Grace of Water:新增效果-能量护盾衰减阈值+(160-260)
Grand Light of the Moon:魔力+(51-80)→(60-90)
Rhythm of the Tide:新增效果-生命再生+(6-10)
Grand Rhythm of the Tide:新增效果-生命再生+(12-20)
Taste of Venom:中毒几率+(30-50%)→(40-60%)
Grand Taste of Venom:中毒几率+(55-85%)→(65-100%)
Grand Embers of Immortality:耐伤+(15-27%)→(18-30%)
Bulwark of the Tundra:护甲提高(15-35%)→(12-24%)
Grand Bulwark of the Tundra:护甲提高(40-70%)→(25-55%)
Patience of Herkir:引导时护甲+(250-400)→(200-350)
Grand Patience of Herkir:引导时护甲+(500-750)→(400-650)
Grand Body of Obsidian:护甲+(200-320)→(150-250)
Hunger of the Void:法术生命偷取+(1.5-3%)→(1.2-2%)
Grand Hunger of the Void:法术生命偷取+(3.5-5%)→(2.2-3.5%)
Wrath of Rahyeh:投掷生命偷取+(1.5-3%)→(1.2-2%)
Grand Wrath of Rahyeh:投掷生命偷取+(3.5-5%)→(2.2-3.5%)
腐败值
-以下腐败值改动,目的是让强度足够的角色,能够更快速地推进命运巨石进度。
-调整腐败值敌人词缀,使其数值更高,成长速度更快,特别是高腐败值。
·在100腐败值,敌人伤害和生命总增60%(原先为50%)
·在200腐败值,敌人伤害和生命总增170%(原先为100%)
·在300腐败值,敌人伤害和生命总增281%(原先为147%)
·在500腐败值,敌人伤害和生命总增505%(原先为289%)
-减少普通时间线第2和第3个任务秘境的稳定值要求(例如,90级时间线第3个任务秘境的稳定值要求,由650减至400。其他时间线减幅较小)
-奥罗比斯的凝视,所增加的腐败值提高10%
-现在腐败值会轻微影响物品的平均传奇潜能和编织者的意志。例如,暗金物品至少有1点传奇潜能的几率,在100腐败值会提升5%,在300腐败值会提升10%,在600腐败值会提升14%。
命运巨石-敌人密度
-标准化敌人密度。在旧版本,巨龙君临的敌人密度比其他时间线高15%,90级时间线的敌人密度比其他时间线高20%
·巨龙君临:降低4%
·所有90级时间线:降低8%
·所有其他时间线:提升10%
-命运巨石常规秘境的敌人数量提升5%(秘境内敌人类型数量维持不变)
命运巨石-词缀奖励
-源自地图词缀的提高物品稀有度和提高经验获取量,大部分基础数值维持不变
-词缀"如果近期未受到伤害,敌人会获得致命":
❌物品稀有度提高20%,经验获取量提高15%
✅物品稀有度提高40%,经验获取量提高40%
-词缀"敌人在半血时获得激怒":
❌物品稀有度提高18%,经验获取量提高5%
✅物品稀有度提高40%,经验获取量提高40%
命运巨石-词缀成长
-命运巨石词缀数值现在会固定,不再随腐败值或与秘境网中心的距离而变化。此外,词缀会最多持续3个秘境(原先为6个)。调整多个命运巨石词缀的基础数值。
-调整以下原先会隐形成长的词缀:
·Enemies enrage at half health (the size of the buff scaled up at the same pace as things like the increased damage mod)
·Enemies gain Frenzy and Haste when hit (the size of the buff scaled up at the same pace as things like the increased damage mod)
·Enemies have high speed and crit chance until approached (the size of the buff scaled up at the same pace as things like the increased damage mod)
·Enemies are deadly if not damaged recently (the damage buff from Deadly scaled up at half the pace as things like the increased damage mod)
·Enemies are heal if not damaged recently (the rate of healing scaled up at half the pace as things like the increased damage mod)
·Enemies have a chance to dodge (the amount of dodge rating scaled up at the same pace as things like the increased damage mod, but was capped at twice its base value.)
·Rare enemies regenerate health (the amount of health regen scaled up at the same pace as things like the increased damage mod)
命运巨石-秘境词缀数值
所有抗性: 25%
护甲粉碎几率: 35%
冰缓几率: 20%
暴击避免和生命提高: 35% 和 15%(并且修复原先实际数值比文本高25%的问题)
暴击几率增加: 15%
伤害和暴击几率提高: 12% 和 200%
伤害和移动速度: 15% and 15%
对高生命敌人的伤害: 25%
高生命敌人承受伤害总降: 25%
耐伤: 30%
伤害偏斜几率: 50%
生命和伤害: 18%
伤害: 20%
元素伤害: 25%
生命: 30%
物理伤害: 25%
死亡印记几率: 40%
稀有敌人的冷却恢复速度: 50%
稀有敌人的生命和伤害: 35%
迟缓几率: 18%
亡灵敌人的生命和伤害: 20%
虚空敌人的生命和伤害: 25%
其他改动
-在命运巨石,额外经验加成对低于50级的角色不再生效。
-新增8个命运巨石秘境,包括:
·2个废墟纪元主题秘境
·3个神圣纪元主题秘境
·3个帝国纪元主题秘境
-优化大量秘境场景,以改善视觉和性能表现
Many monolith scenes have been tuned to look and perform better
-完成某个时间线时,会解锁所有相关时间线,不再需要在任务秘境的对话中做出特定选择
游戏体验
控制器完全支持
-Added full controller support for the entire game
-Redesigned the Radial menu
-Added skill swapping to ability bar from the Radial menu
-Added controller specific item tooltips and contextual actions
-Added on-screen virtual keyboard
-Removed auto-targeting from breakables, so they aren’t hit instead of enemies
-Reduced the aggressiveness of auto-targeting
-Added ability to rotate when using certain skills:
-Disintegrate
·Avalanche
·Flurry
·Ghost Flame
-Removed controller targeting for certain abilities (same behavior as Teleport):
·Transplant
·Fury Leap
·Aerial Assault
-Reworked the targeting of various movement skills
-Cycle through loot on ground
-Movement ability now shows gamepad right stick icon when using controller
线上模式
-为匹配机制进行多项优化,优化覆盖范围广泛,包括:
·匹配时间,特别是城镇匹配时间
·队伍成员必定会加载同一个城镇
·优先匹配当前人数较多的城镇
·减少匹配出现错误和断开连接的机会
·减少传送导致断开连接的机会
·匹配机制为玩家进行服务器转移时,会使用你所选择的服务器地区
-线上模式的角色数量上限由20增加至25
-重新启用玩家排队系统
创建角色
-为线上模式新增角色独狼模式(离线模式的角色独狼模式会依旧存在)。此模式的功能与离线模式独狼模式相同,玩家不可组队,仓库与其他角色不共享。
-由于bug,暂时禁用了放弃独狼模式的选项。我们计划在未来的热修版本修复此问题,让玩家可以放弃独狼模式,删除当前仓库,并将角色转移至账号独狼模式。
-移除受虐狂挑战模式。玩家可以在游戏第一个区域找到一件物品,该物品的功能与受虐狂模式相若。
机制
招架
-新增招架,招架会作为新的防御机制和词缀类型
-招架属于防御机制,使玩家有几率抵消所有承受的击中伤害。但是,与躲避不同,招架后玩家仍会算作被击中,因此该次击中所施加的异常仍会生效。
-招架对持续伤害无效,几率上限为75%,游戏目前没有足够的招架几率来源,已达到几率上限。
晕眩避免重做
-调整晕眩避免对避免晕眩几率的影响
It now adds to the flat percentage reduction in chance to be stunned that’s applied after the rest of the calculation (i.e. stun threshold), rather than to health100 Stun Avoidance now adds 1% to your stun threshold
By default a hit must deal more than 5% of your health to stun you, if you have 100 stun avoidance, that becomes 6%, and if you have 1000 stun avoidance it becomes 15%.
The chance that hits above this threshold will stun you is reduced correspondingly.
A hit that deals 20% of your health when you have 1000 stun avoidance has the same stun chance as a hit that deals 10% of your health when you have 0 stun avoidance.
This means that stun avoidance is no longer additive with health and is now particularly effective against hits that had a small non-zero stun chance, and raises the percentage of your max health that a hit must deal before it can have a chance to stun you.
Subsequent stun avoidance related changes:Players’ inherent stun avoidance has been changed from a static 25 to 250 + 5 per character level. This results in the threshold of damage required to stun a player with no stun avoidance from items going from 5% of health + ward + 25 to 7.5%-12.5% of health + ward.
The Stun Avoidance suffix has higher values, especially at lower tiers, and can now only roll on rings (from body armor and catalysts)
The Hybrid Stun Avoidance prefix has been replaced by a Health and Stun Avoidance suffix. It rolls amulets and belts (from only amulets) and gives slightly more added stun avoidance than the old hybrid stun avoidance affix did and it gives about 20% less health than a health suffix at higher tiers. It starts dropping from level 46 onward (from 13).
其他机制
Improved experience for skills with special requirements such as channeled skills, skills with weapon requirements, or movement skills by adjusting elements like auto targeting
The Grace Period after changing zones is now also interrupted by using an instant cast ability or using a potion
-不再可以推动首领敌人
-玩家死亡时,他所有召唤物会被移除
-为开启传送门添加冷却时间
-现在只有开启者可以交互他们的传送门
-优化技能树的视觉特效,以减少游戏开启时的加载时间
-Polished follow speeds of NPCs to more realistically follow you
-Increased Summoned Bee speed (from 7 to 12) and acceleration (from 12 to 18)
-Added the Kickstarter Graveyard zone connected to The Soul Wardens’ Road
NEW OR REPLACED ENEMIES
Chapter 3
Replaced all void cultists except for a few minibosses
Replaced Voidfused Bears with Consumed Groles
Updated Weathered Statue model and abilities
Replaced Ruin Skuttlers with Cockroaches
Replaced Bloated Husks and Decayed Husks with Sprouting Husks
Chapter 4
Imperial Hoplites have been rebalanced and moved to Imperial Thetima
Removed Flame Remnants
Removed Storm Remnants (they still spawn in endgame)
Added Zombie Hounds
Added Mortal Hunters
Added Bone Sculptors
Added War Tombs
Removed Bone Cairns (they still spawn in endgame and will be re-added elsewhere in the campaign in future)
Added Inquisitor Captain Nerva
Added Praetor Taranis
Added Headhunter Lavian
Added Sirenis the Accuser
Added the Storm Cage
Removed Avian Chimeras
Removed Feline Chimeras
Removed Avialine Chimeras
Removed Occultists
Removed Wraithbinders
Added Imperial Mariners
Added Imperial Navigators
Added Swampfiends
Added Lightning Wraiths
Replaced Necromancer’s Crows with Drowned Ravens
Chapter 5
Updated Giant Scorpions
Added Crimson Scorpions
Added Sand Scorpions
Removed Blood Scorpions
Removed Jewelled Skuttlers
Removed Jewelled Spitters
Removed Sapphirals
Added Undead Hydras
Updated Drowned Husks
Updated Dune Wraiths (they no longer spawn endlessly)
Added Blood Gorgons
Added Mummified Nagasa
Added Titan Leeches
Added Leech Slayers
Added Zerrick’s Hands
Added Desiccated Corpses
Added Soul Binders
Transfusion Caskets
Added Immortal Firebrand
Added The Bone Furnace
Added Venator Ealos
Added The Stygian Warden
Added Praetor Vul’arta
Chapter 6
Added Imperial Deadeyes
Added Sewer Dwellers
Removed Blood Chimeras
Added Bone Scavengers
Added Bone Mimics
Updated Rustland Stalkers
Updated Giant Rats
Added Rotting Hounds
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RANGED ENEMY BEHAVIOR CHANGES
Several ranged enemies now move more between attacking to make combat feel more dynamic
This also makes these enemies less oppressive and robotic when fighting them
Enemies include:Skalnir Mercenary
Imperial Scouts
Imperial Sentries
Imperial Arbalests
Wengari Raiders
Solar Auxiliaries
Osprix Lightmages
Ascendant Embermages
Sapphire Nagasa
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其他改动
-所有敌人生命总增2%
-所有敌人伤害总增1%
-提高60级以上敌人的全域生命和伤害,80级敌人提高5%,100级敌人提高25%