·增加:简体中文、法语、德语、韩语、波兰语、巴西葡语、俄语、西班牙语
·玩家可以在设置中选择游戏语言
·这只是本地化的初版,仍然有需要修复的bug,以及需要改善的翻译。请各位提供反馈
秘境地图与出生位置
·秘境地图优化
- 减少在部分老旧秘境地图所需要走的回头路,为死胡同增加连接路,移除部分死胡同
- 削减大型秘境地图的大小,例如阿尔卑斯大厅现在的大小是以前的三分之一
·更新并新增玩家在各个秘境地图的出生位置
·提高秘境每个怪堆的小怪数量
·减少各个怪堆之间的距离。开发团队会在未来继续为后期怪物密度进行优化,以上改动正是优化工作的第一步
Ambushes
Removed the ambush that featured two Covenants of Dominion.
Added a new ambush that contains two Forged Soldiers.
Added a new ambush that contains the two new Chapter 1 osprix minibosses, Sturiax the Burning Sky, and Brightblade Palarus.
The Lightmage ambush no longer spawns in the Reign of Dragons Timeline.
The Misshapen Remains ambush can now spawn in the Reign of Dragons Timeline.
Ambush objectives can now be disguised as either a Boss or Gate objective. These work the same as normal ambushes, but the quest UI displays as if it's another type of objective until the ambush is triggered.
Bones of Eternity (90级冰鹿)
❌格挡效率+300-350
✅格挡效率+3-4%,格挡效率+100-140
Grand Bones of Eternity (100级冰鹿)
❌格挡效率+500-800
✅格挡效率+5-8%,格挡效率+180-240
Resonance of the Sea (75级拉贡)
❌每秒恢复护盾+10-19
✅每秒恢复护盾+17-23
Grand Resonance of the Sea (100级拉贡)
❌每秒恢复护盾+20-30
✅每秒恢复护盾+30-42
后期升级所需经验
·80-85级升级所需经验+10%
·85-90级升级所需经验+30%
·90-95级升级所需经验+70%
·95-100级升级所需经验+250%
·The changes to Monolith Echo layouts do result in higher xp gain than before, but these changes are intended to increase the time it takes to level up in endgame so the leveling process doesn't end so abruptly compared to the late endgame item hunt.
活力
❌每点活力使生命值+10,生命再生+2%
✅每点活力使生命值+6,腐化与毒素抗性+1%
服务器选择
·如果玩家正在单人进行游戏,则切换服务器地区会在加载下张地图时生效(不包括秘境地图和竞技场),玩家使用城镇传送门便可使切换服务器生效
·切换服务器地图后,会有系统消息提示(聊天窗口)
·由于技术问题,游戏ping栏暂时不再显示服务器地区
无敌时间
·修复无敌时间错误开始倒计时的bug
·移动不再使无敌立刻失效,而是2秒后才失效
·玩家处于无敌时间时,不会被敌人选中为目标
·优化无敌时间图标的剩余时间显示
其他
·现在角色列表会根据登录时间来排序
·角色开始移动后的短时间内,角色移动转向速度加快
·召唤物现在会随着玩家的传送门过来
·你指定目标敌人后,召唤物不再会因为距离过远而走过去又走回来
法师
奥术升华Arcane Ascendance
·Shocking Expanse 感电几率30%→40%
·Slow Breathing 法力流逝-10%→-12%
·Cosmic Insight 冷却恢复速度+10%→15%,但此技能点不再与其他来源的冷却恢复速度相乘 (此改动属于增强,除非你已经从其他来源获得多于50%的冷却恢复速度)
·Mana Surge 击杀时恢复法力+5→6
黑洞Black Hole
·基础伤害7.5→18
·附加伤害效用37.5%→300%
·Time Dilation
❌致盲几率+10%,可分配5点
✅致盲几率+25%,可分配4点
·Rifts
❌伤害-10%(less),冷却恢复速度+10%
❌吸引力度-10%,吸引范围-10%
✅不再减少伤害,冷却恢复速度+20%
✅吸引力度-15%,吸引范围-15%
·Absolute Zero
❌冰缓几率+5%,可分配5点
✅冰缓几率+25%,可分配4点
·Heat Wave
❌点燃几率+20%
✅每1%火焰抗性使点燃几率+2%
·Armageddon
❌法力消耗+200
❌黑洞生成的陨石受黑洞技能树影响,但不受陨石技能树影响
✅提高法力消耗,数值相当于陨石的消耗量,法力值为负数时不会施放
✅黑洞生成的陨石受陨石技能树影响,但不受黑洞技能树影响
·Cascade Fracture no longer says "second Black Hole is half as effective". This reduced effectiveness was never applied.
火焰护盾Flame Ward
·Dilation
❌持续时间+11%,法力效率+11%
✅持续时间+12%,法力效率+6%
·Shrewd Shielding 可分配点数5→3
·Retribution 伤害+30%→40%
寒冰弹幕Ice Barrage
·Sleetfire
❌将玩家法力值变为(最大法力值 乘以 -10)
✅将玩家法力值变为(最大法力值 乘以 -1)
This prevents abuse cases centered around missing mana, such as Font of the Erased.
陨石Meteor
·Cycle of Fire 施放火球时恢复护盾+8→10
·Infernal Column 法力消耗+25%→15%
·Aftermath 法力返还+15%→16%
·Force of Impact
❌晕眩几率+40%,晕眩时长+20%
✅晕眩几率+50%,晕眩时长25%
·Shattering Star
❌碎片几率+34%,可分配3点
✅碎片几率+50%,可分配2点
·Rapid Break Up
❌碎片速度与射程+30%,可分配4点
✅碎片速度与射程+40%,可分配3点
·Fixed a bug where Jagged Fragments had no effect.
静电球Static Orb
·Overcharged Detonation
❌每点法力消耗使球体伤害+3%(more)
✅每点法力消耗使球体击中伤害+3%(more)
熔岩球Volcanic Orb
·Pyroclastic Speed
❌球体速度+20%
✅球体速度+12%,施法速度+12%
侍祭
缝合憎恶Assemble Abomination
·预设不再优先攻击玩家附近敌人,而是优先攻击缝合憎恶附近敌人
·Rapacious Protection 新增效果:优先攻击玩家附近敌人
白骨诅咒Bone Curse
·Cursed Limbs
❌施放白骨诅咒后,击中时施加白骨诅咒
✅直接施放白骨诅咒的法力消耗+10,直接施放白骨诅咒后,击中时施加白骨诅咒,每秒最多触发一次
·Illusion of Pain
❌Cursed Limbs和Cursed Ground的持续时间-75%
✅Cursed Limbs和Cursed Ground的持续时间-50%
·Fixed a bug where applying Bone Curse through Cursed Limbs caused that Bone Curse to also inherit the damage modifiers of that skill that applied it.
召唤易爆僵尸Summon Volatile Zombie
·Repulsive Vomit 现在会为技能添加持续伤害标签
所有召唤物技能
·All minion skill tooltips now say that the minions can be given commands with the A key.
·When your minions are given a move/attack command with the A key a small, there is now a visual indicator at the location of the command.
天赋树(法师)
·Reactive Ward 可分配点数10→6
·Sun and Storms 冷却时间10秒→7秒,此改动意味着Silver Rune可将此冷却时间从最多降低至4秒,变成最多降低至1秒
·Silver Rune 护盾获取量+20%→15%
天赋树(巫师)
·Lost Knowledge
❌每10点最大法力值使你获得1点护盾,可分配10点
✅每10点当前法力值使你获得1点护盾,可分配5点
·Arcane Insight 增益持续4秒→5秒
·Elixir of Knowledge
❌使用药水时,获得相当于智力值的护盾,可分配1点
✅使用药水时,获得相当于智力值3倍的护盾,可分配3点
·Chronomancy 点燃、冰缓、感电持续时间+4%→5%
·Distant Spark 触发火花新星几率+6%→8%
·Warder 击中时恢复护盾10→15
法师装备新词缀
·身处统治铭文时,你和盟友每秒恢复护盾+x
·烈焰冲刺速度与距离+x%
·直接施放符文箭或火球时,恢复20法力值的几率+x%
·每个被符文祈求消耗的符文使你获得护盾+x
·火焰符文祈求火焰穿透+x%
·寒冷符文祈求寒冷穿透+x%
·闪电符文祈求闪电穿透+x%
·冰霜之墙持续时间+x%,冰霜之墙每秒霜咬几率+x%
·烈焰冲刺技能等级+x
·符文箭技能等级+x
·符文祈求技能等级+x
·冰霜之墙技能等级+x
·统治铭文技能等级+x
·冰霜利爪技能等级+x
法师神像新词缀
·元素技能范围加成+x%
·身处统治铭文时,你和盟友每秒恢复护盾+x
·每个被符文祈求消耗的符文使你获得护盾+x
·冰霜利爪法力效率+x%,冰霜利爪元素穿透+x%
·每10秒召唤的元素蜜蜂数量+x
其他词缀
添加新词缀"护甲与暴击减伤",词缀部位包括 头盔、胸甲、手套、靴子、腰带、护盾
·词缀"每秒恢复护盾"
❌部位:法师头盔和胸甲
❌从39级开始掉落,掉率:非常稀有(very rare)
✅部位:副手法器、侍祭头盔和胸甲、法师头盔和胸甲
✅从20级开始掉落,掉率:不常见(uncommon)
·法师神像词缀 每秒恢复护盾+(11-30)→(12-40)
·法师神像词缀 近战击中时恢复20护盾的几率+(8-20%)→(10-22%)
·法师神像词缀 法力消耗转化为护盾+(10-35%)→(12-40%)
基底
Putrid Souls (侍祭71级遗物)
·每秒回复护盾(13-31)→(13-45)
Scrivening Quill (法师41级遗物)
·每秒恢复护盾(8-21)→(11-33)
Lunar Helm (法师29级头盔)
·每秒回复护盾(4-8)→(4-12)
新暗金
·新增21件新暗金,包括:4个流亡法师专属掉落、8个以符文大师为主题的暗金、9个其他
Apogee of Frozen Light
·召唤物对被冰缓敌人造成的寒冷和腐化伤害+(18-33%)→(14-24%)
·召唤物被攻击时,使攻击者被冰缓的几率+(30-38%)→(24-38%)
·每层Frozen Vengeance被消耗时使召唤物对被冰缓敌人造成伤害+30%→24%
Apostate's Sanctuary
❌近战腐化伤害+8-14
❌生命值+360-480
❌斥责时每秒恢复护盾+6
✅活力+6-10
✅每点活力额外使生命值+2
✅斥责时每秒恢复护盾+8
Bastion of Honour
❌对抗4米内敌人时,格挡几率+100%
❌基底格挡率+25%,基底格挡效率+(600-800)
✅对抗4米内敌人时,每点力量使格挡率+1%
✅基底格挡率+14%,基底格挡效率+(320-300),基底力量+(4-10)
·降低掉率和出现传奇潜能的几率
Boneclamor Barbute
❌腐化抗性+35%,每秒恢复15-25护盾
✅腐化抗性+(35-65%),每3%腐化抗性使你每秒恢复1点护盾
Cradle of the Erased
❌每层Golden Aegis使格挡率+(12-15%),格挡时恢复护盾+(5-12)
✅每层Golden Aegis使格挡率+(10-13%),格挡时恢复护盾+(13-20)
Eye of Orexia
❌熔岩球冷却恢复速度+(30-40%),熔岩球移动速度+(40-70%)
✅熔岩球冷却恢复速度+(44-70%),熔岩球移动速度+(30-44%)
Jelkor's Blast Knife
·爆炸箭的近战版本范围+49%(more)
·When moving to melee attack with Detonating Arrow you stop 0.2 meters further away from your target.
Twisted Heart of Uhkeiros
❌使用元素或腐化技能时,(12-16%)现有生命值转化为护盾
❌力量+(12-16),施法速度+(6-12%)
✅使用元素或腐化技能时,(10-13%)现有生命值转化为护盾
✅力量+(10-16),施法速度+(10-16%)
·添加剧情文本
The Slab
❌格挡率降低(52-55%),格挡时恢复(25-55)生命值
✅格挡率降低(56-60%),格挡时恢复(35-65)生命值
Coral Aegis
·新增词缀:攻击者每层感电,使你格挡率+1%
拉贡,风暴之神 Lagon, God of Storms
·第一阶段与第三阶段重做 (包括剧情版本和秘境版本)
·玩家不可直接攻击拉贡。现在场地两边尽头各自有一条触手,两条触手与拉贡共享生命值
·拉贡攻击方式不变
·触手攻击方式不变,伤害不变,攻击范围+56%
·Fixed Lagon Tentacles being tricky to hit with some projectiles like Fireball.
·Fixed Lagon Tentacles’ swipe attack not hitting in Multiplayer.
·Added a ground visual effect around Lagon Tentacles.
Other Changes
Overhauled rat enemies with new visuals, abilities and sounds.
Voidfused ForgeMagma pools appear on the ground slightly faster and deal ~23% less damage.
Melee attacks deal twice as much damage.
Updated Immortal Eyes and Oculus Mortis enemies with new abilities, including new visual effects and sounds. Their death explosions deal ~33% more damage.
Added new idle animation variations for Wolf enemies.
Updated the visual effects for killing enemies with Necrotic or Void damage.
Updated the casting visual for Winged Fire skybeams.
Adjusted the coloring for Fume enemies and their abilities.
Updated the visuals of Osprix Lightmage meteors.
Updated the Tri-Nova and death visuals of Flame Gryphons.
Updated the visuals of Lightning Elementals.
Updated the snow visuals on Wengari Outriders.
Updated the weapon models used by skeleton enemies.
Made the sizing of skeleton enemies more consistent.
Most skeleton enemies now have physics on death, their bones falling to the ground.
Updated the size of Wengari enemies.
·Added two new Portal cosmetics: Arcane Orrery and Rune Gate.
·Added two new Backslot cosmetics: Orchirian’s Pride and Shards of Arcanum.
·Fixed a bug where the Brash Skullen from Ardent Champion supporter packs did not appear in your list of Pets.
The Ladder window is now drawn on top of all other windows, preventing the “Continue” button overlapping it in Arena.
Opening the Ladder while in the Arena now automatically displays the Ladder you’re currently competing on.
Ladder entries now show what abilities that player has specialized, rather than what is on their action bar. This does not apply to existing entries.
·在Esc菜单低端和角色选择界面中添加"反馈BUG"按钮
·玩家可以以此方式反馈BUG,此方式会自动收集诊断数据,以方便官方团队调查技术问题
·玩家可以在反馈里输入描述、选择分类与严重程度、提交玩家数据、提交截图等等
视觉
Added a new set of Rogue armor visuals.
Updated all Rogue animations using a new rig.
Also updated run animations for Acolyte, Primalist and Sentinel.
Also death animations for Mage, Primalist and Sentinel.
Adjusted the size of the Mage, Rogue and Acolyte.
Skeleton minions now have physics on death and had their sizes adjusted.
Updated the size of Volatile Zombies.
音效
Reworked sound effects for Primal Wolves and Primal Bears.
Reworked the sound effects for Dancing Strikes.
Reworked the sound effects for the Bow version of Flurry.
Reworked the sound effects for Detonating Arrow.
Updated the sound for when the player is stunned.
Updated environment background audio throughout Chapter 4.
社交
聊天窗口
Scrolling up in chat now prevents the chat window moving down to show the most recent messages. However, the chat messages you’ve scrolled to will be overwritten once enough new messages are received.
When typing a chat message it is now color-coded to the channel it will be sent to.
Pressing the up arrow key in the chat input box will re-type your previous message if the input box is empty.
Added info about item linking to the chat help page.
城镇
Towns were re-enabled live last week. While playing solo, entering a town will now match you with other players in the same region so you can meet other players in Eterra. If you find yourself already in a party, you will instead be given a town instance for just your party.
When in a town scene you can now click on the player nearest to you (Right click with Mouse and Keyboard or Left Bumper/L1 with Gamepad) to open up a menu of interaction options. The options are currently the same as if you right clicked their username in chat.
剧情
Updated the presentation of various quests throughout the game. Examples include:Dialogue improvements
Small zone layout changes
Visual effect and animation timing improvements
Adjusting/removing quest pulses
Additional lore notes
Greatly improved visuals throughout chapter 4, chapter 6, and chapter 7.
Updated the visuals you click on for zone transitions.
Improved multiple zone transitions that were hard to click.
Improved texture quality for NPCs throughout the game.
UI界面
Ability icons on the actionbar are now greyed out while in a town in Online mode to show that they can’t be used.
Added a “shine” effect to ability icons when they come off cooldown.
Adjusted the colors for mouse over outlines to be less saturated. Neutral objects now have a slightly blue outline.
Added a slight outline around chat text to make it more visible.
The World Map now shows the level of the zone you have selected.
The crafting window now shows how many runes are left of the current active rune.
The crafting window now shows more clearly which affixes will be affected by the procedure, for example, highlighting the flows to empty slots that will be filled.
The orange glow effects in the crafting window are now animated.
There is now a brief delay between dying and the death screen appearing so that you can see your character’s death animation.
There is now a brief timer before you can click the respawn button.
Updated the visuals of the quest rewards popup.
Adjusted minimap icons to be slightly smaller.
控制器支持
Implemented full support for the World Map.
Implemented full support for the Monolith window.
Implemented full support for the death screen.
Improved the visuals for interaction prompts.
性能优化
This patch includes a lot of low-level changes to the game’s networking, improving performance. The game isn’t fully converted yet, so there are more improvements to come and we will be monitoring our metrics to identify what to address next.
Improved the server-side performance of several player abilities. We’re trialing this change on some of the heavier abilities so we can monitor the effects before taking it further.
Improved transition times when connecting to a new server by up to 6 seconds (i.e. going to a new campaign zone in a party, or going to/from a town). This was done by refactoring systems to run in parallel so we aren’t bottlenecked.
Matchmaking can now occur during the cutscene for creating a new character. This means if you don’t skip the cutscene, you should instantly connect to the server.
Improved the performance of abilities being created.
Improved the performance of various abilities that targeted minions (such as Sacrifice).
Significantly improved the performance of pathfinding for minions, enemies and NPCs.
Improved the performance of Osprix enemy models, especially when ragdolling.
Improved the speed of party updates (sending/accepting invites, etc), there is more that we’re doing to improve the speed and reliability of this in the upcoming patches.
Improved the performance of skeleton minion/enemy models.

