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rt,只在这个壁纸界面是乱的

; Merged Mod: .\1-LucyMod\Lucy.ini, .\4-LucyMod\Lucy.ini


; Constants ---------------------------

[Constants]

global persist $swapvar = 0

global $active

global $hairActive = 0

global $creditinfo = 0


[KeySwap]

condition = $active == 1

key = 4

back = 5

type = cycle

$swapvar = 0,1,2,3,4

$creditinfo = 0


[Present]

post $active = 0

post $hairActive = 0

run = CommandListCreditInfo


; Shader ------------------------------


; Overrides ---------------------------


[TextureOverridemakeupDiffuse]

hash = 2a6df536

this = ResourcemakeupDiffuse


[TextureOverrideLucy.HeadA.Diffuse.1024]

hash = 483b418a

this = ResourcemakeupDiffuse


[TextureOverrideLucy.Head.IB]

hash = fca15ccb

run = CommandListSkinTexture

match_priority = 0


[ResourcemakeupDiffuse]

filename = LucyHeadADiffuse.dds



[TextureOverrideLucyHairPosition]

hash = 6c733c84

if $hairActive

run = CommandListLucyHairPosition

endif


[TextureOverrideLucyHairTexcoord]

hash = 751e21a5

$hairActive = 1

run = CommandListLucyHairTexcoord


[TextureOverrideLucyHairVertexLimitRaise]

hash = 5661afc3


[TextureOverrideLucyBodyPosition]

hash = 5da9dafc

run = CommandListLucyBodyPosition

$active = 1


[TextureOverrideLucyBodyTexcoord]

hash = 00f11ea6

run = CommandListLucyBodyTexcoord


[TextureOverrideLucyBodyVertexLimitRaise]

hash = da79199a


[TextureOverrideLucyHelmetPosition]

hash = 637e5139

run = CommandListLucyHelmetPosition

$active = 1


[TextureOverrideLucyHelmetTexcoord]

hash = 0d4e37c6

run = CommandListLucyHelmetTexcoord


[TextureOverrideLucyHelmetVertexLimitRaise]

hash = 66cc3370


[TextureOverrideLucySnoutPosition]

hash = 5fb8059e

run = CommandListLucySnoutPosition

$active = 1


[TextureOverrideLucySnoutTexcoord]

hash = 856c6618

run = CommandListLucySnoutTexcoord


[TextureOverrideLucySnoutVertexLimitRaise]

hash = 9328313b


[TextureOverrideLucyBeltPosition]

hash = 90e47227

run = CommandListLucyBeltPosition

$active = 1


[TextureOverrideLucyBeltTexcoord]

hash = 170cc13e

run = CommandListLucyBeltTexcoord


[TextureOverrideLucyBeltVertexLimitRaise]

hash = 7e98735e


[TextureOverrideLucyRedClothPosition]

hash = 2f5719df

run = CommandListLucyRedClothPosition

$active = 1


[TextureOverrideLucyRedClothTexcoord]

hash = c789d6f4

run = CommandListLucyRedClothTexcoord


[TextureOverrideLucyRedClothVertexLimitRaise]

hash = fa7b1c96


[TextureOverrideLucyHairIB]

hash = 198e99d7

if $hairActive

run = CommandListLucyHairIB

endif


[TextureOverrideLucyHairA]

hash = 198e99d7

match_first_index = 0

if $hairActive

run = CommandListLucyHairA

endif


[TextureOverrideLucyHairADiffuse]

hash = aa513afa

run = CommandListLucyHairADiffuse


[TextureOverrideLucyHairALightMap]

hash = 1a3b30ba

run = CommandListLucyHairALightMap


[TextureOverrideLucyHairAMaterialMap]

hash = 919b608c

run = CommandListLucyHairAMaterialMap


[TextureOverrideLucyHairANormalMap]

hash = edcb9661

run = CommandListLucyHairANormalMap


[TextureOverrideLucyBodyIB]

hash = e0ad50ed

run = CommandListLucyBodyIB


[TextureOverrideLucyBodyA]

hash = e0ad50ed

match_first_index = 0

run = CommandListLucyBodyA


[TextureOverrideLucyBodyADiffuse]

hash = 474c7aa2

run = CommandListLucyBodyADiffuse


[TextureOverrideLucyBodyALightMap]

hash = 855d9fa3

run = CommandListLucyBodyALightMap


[TextureOverrideLucyBodyAMaterialMap]

hash = 1fd24fd8

run = CommandListLucyBodyAMaterialMap


[TextureOverrideLucyBodyANormalMap]

hash = 463b4f55

run = CommandListLucyBodyANormalMap


[TextureOverrideLucyHelmetIB]

hash = a0ed04de

run = CommandListLucyHelmetIB


[TextureOverrideLucyHelmetA]

hash = a0ed04de

match_first_index = 0

run = CommandListLucyHelmetA


[TextureOverrideLucyHelmetADiffuse]

hash = a0be0ed3

run = CommandListLucyHelmetADiffuse


[TextureOverrideLucyHelmetALightMap]

hash = 8d9a16c7

run = CommandListLucyHelmetALightMap


[TextureOverrideLucyHelmetAMaterialMap]

hash = b3013a33

run = CommandListLucyHelmetAMaterialMap


[TextureOverrideLucyHelmetANormalMap]

hash = ca5fd23a

run = CommandListLucyHelmetANormalMap


[TextureOverrideLucySnoutIB]

hash = 272dd7f6

run = CommandListLucySnoutIB


[TextureOverrideLucySnoutA]

hash = 272dd7f6

match_first_index = 0

run = CommandListLucySnoutA


[TextureOverrideLucyBeltIB]

hash = 9b6370f6

run = CommandListLucyBeltIB


[TextureOverrideLucyBeltA]

hash = 9b6370f6

match_first_index = 0

run = CommandListLucyBeltA


[TextureOverrideLucyRedClothIB]

hash = 1fe6e084

run = CommandListLucyRedClothIB


[TextureOverrideLucyRedClothA]

hash = 1fe6e084

match_first_index = 0

run = CommandListLucyRedClothA


; CommandList -------------------------


[CommandListLucyHairPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucyHairPosition.0

vb2 = ResourceLucyHairBlend.0

draw = 2865,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucyHairPosition.1

vb2 = ResourceLucyHairBlend.1

draw = 2865,0

$active = 1

endif


[CommandListLucyHairTexcoord]

if $swapvar != 4

vb1 = ResourceLucyHairTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucyHairTexcoord.1

endif


[CommandListLucyBodyPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucyBodyPosition.0

vb2 = ResourceLucyBodyBlend.0

draw = 15557,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucyBodyPosition.1

vb2 = ResourceLucyBodyBlend.1

draw = 12861,0

$active = 1

endif


[CommandListLucyBodyTexcoord]

if $swapvar != 4

vb1 = ResourceLucyBodyTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucyBodyTexcoord.1

endif


[CommandListLucyHelmetPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucyHelmetPosition.0

vb2 = ResourceLucyHelmetBlend.0

draw = 1653,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucyHelmetPosition.1

vb2 = ResourceLucyHelmetBlend.1

draw = 1653,0

$active = 1

endif


[CommandListLucyHelmetTexcoord]

if $swapvar != 4

vb1 = ResourceLucyHelmetTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucyHelmetTexcoord.1

endif


[CommandListLucySnoutPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucySnoutPosition.0

vb2 = ResourceLucySnoutBlend.0

draw = 694,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucySnoutPosition.1

vb2 = ResourceLucySnoutBlend.1

draw = 694,0

$active = 1

endif


[CommandListLucySnoutTexcoord]

if $swapvar != 4

vb1 = ResourceLucySnoutTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucySnoutTexcoord.1

endif


[CommandListLucyBeltPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucyBeltPosition.0

vb2 = ResourceLucyBeltBlend.0

draw = 18285,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucyBeltPosition.1

vb2 = ResourceLucyBeltBlend.1

draw = 18285,0

$active = 1

endif


[CommandListLucyBeltTexcoord]

if $swapvar != 4

vb1 = ResourceLucyBeltTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucyBeltTexcoord.1

endif


[CommandListLucyRedClothPosition]

if $swapvar != 4

handling = skip

vb0 = ResourceLucyRedClothPosition.0

vb2 = ResourceLucyRedClothBlend.0

draw = 481,0

$active = 1

else if $swapvar == 4

handling = skip

vb0 = ResourceLucyRedClothPosition.1

vb2 = ResourceLucyRedClothBlend.1

draw = 481,0

$active = 1

endif


[CommandListLucyRedClothTexcoord]

if $swapvar != 4

vb1 = ResourceLucyRedClothTexcoord.0

else if $swapvar == 4

vb1 = ResourceLucyRedClothTexcoord.1

endif


[CommandListLucyHairIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucyHairA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucyHairAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucyHairAIB.1

endif


[CommandListLucyHairADiffuse]

if $swapvar != 4

this = ResourceLucyHairADiffuse.0

else if $swapvar == 4

this = ResourceLucyHairADiffuse.1

endif


[CommandListLucyHairALightMap]

if $swapvar != 4

this = ResourceLucyHairALightMap.0

else if $swapvar == 4

this = ResourceLucyHairALightMap.1

endif


[CommandListLucyHairAMaterialMap]

if $swapvar != 4

this = ResourceLucyHairAMaterialMap.0

else if $swapvar == 4

this = ResourceLucyHairAMaterialMap.1

endif


[CommandListLucyHairANormalMap]

if $swapvar != 4

this = ResourceLucyHairANormalMap.0

else if $swapvar == 4

this = ResourceLucyHairANormalMap.1

endif


[CommandListLucyBodyIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucyBodyA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucyBodyAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucyBodyAIB.1

endif


[CommandListLucyBodyADiffuse]

if $swapvar == 0

this = ResourceLucyBodyADiffuse.0

else if $swapvar == 1

this = ResourceLucyBodyADiffuse.2

else if $swapvar == 2

this = ResourceLucyBodyADiffuse.3

else if $swapvar == 3

this = ResourceLucyBodyADiffuse.4

else if $swapvar == 4

this = ResourceLucyBodyADiffuse.1

endif


[CommandListLucyBodyALightMap]

if $swapvar != 4

this = ResourceLucyBodyALightMap.0

else if $swapvar == 4

this = ResourceLucyBodyALightMap.1

endif


[CommandListLucyBodyAMaterialMap]

if $swapvar != 4

this = ResourceLucyBodyAMaterialMap.0

else if $swapvar == 4

this = ResourceLucyBodyAMaterialMap.1

endif


[CommandListLucyBodyANormalMap]

if $swapvar != 4

this = ResourceLucyBodyANormalMap.0

else if $swapvar == 4

this = ResourceLucyBodyANormalMap.1

endif


[CommandListLucyHelmetIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucyHelmetA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucyHelmetAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucyHelmetAIB.1

endif


[CommandListLucyHelmetADiffuse]

if $swapvar != 4

this = ResourceLucyHelmetADiffuse.0

else if $swapvar == 4

this = ResourceLucyHelmetADiffuse.1

endif


[CommandListLucyHelmetALightMap]

if $swapvar != 4

this = ResourceLucyHelmetALightMap.0

else if $swapvar == 4

this = ResourceLucyHelmetALightMap.1

endif


[CommandListLucyHelmetAMaterialMap]

if $swapvar != 4

this = ResourceLucyHelmetAMaterialMap.0

else if $swapvar == 4

this = ResourceLucyHelmetAMaterialMap.1

endif


[CommandListLucyHelmetANormalMap]

if $swapvar != 4

this = ResourceLucyHelmetANormalMap.0

else if $swapvar == 4

this = ResourceLucyHelmetANormalMap.1

endif


[CommandListLucySnoutIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucySnoutA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucySnoutAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucySnoutAIB.1

endif


[CommandListLucyBeltIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucyBeltA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucyBeltAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucyBeltAIB.1

endif


[CommandListLucyRedClothIB]

if $swapvar != 4

handling = skip

drawindexed = auto

else if $swapvar == 4

handling = skip

drawindexed = auto

endif


[CommandListLucyRedClothA]

if $swapvar != 4

run = CommandListSkinTexture

ib = ResourceLucyRedClothAIB.0

else if $swapvar == 4

run = CommandListSkinTexture

ib = ResourceLucyRedClothAIB.1

endif


[CommandListCreditInfo]

if $swapvar != 4

if $creditinfo == 0 && $active == 1

pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.0

pre run = CustomShader\ShaderFixes\help.ini\FormatText

pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0

$creditinfo = 1

endif

else if $swapvar == 4

if $creditinfo == 0 && $active == 1

pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.1

pre run = CustomShader\ShaderFixes\help.ini\FormatText

pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0

$creditinfo = 1

endif

endif

by 看本喵带你冲出窑子 发布于 2025-04-14
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