0.1.0d Patch Notes
Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
Player size is now set to Zero units while dodge rolling instead of One unit.
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
Improved attack in place behaviour.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
Leech has been buffed.
Boneshatter now more reliably hits your target.
The duration of Armour Break has been increased to 12 seconds (previously 6).
To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
Added a button to travel to the Trial of Chaos on the world map.
Added art for Close Combat Support.
Added 2D art for the Defiance of Destiny Unique Amulet.
Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
Added Gemcutting restrictions option for Gamepad.
Added suggested Supports for Time of Need.
Updated the suggested Supports for Bonestorm.
Added an option for opening the Trade website to the main menu for consoles.
Runes now sell to vendors for more Gold.
Updated art for Reserved Life and Mana.
Updated the description on Runes to clarify that once socketed they cannot be replaced.
Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
Reduced the defenses provided to monsters by the Magma Barrier modifier.
Walking Goliaths no longer use their suicide attack if they are Rare.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.
Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
The monster density of Ultimatum encounters has been made more consistent.
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.
Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
Fixed a bug where Fiery Death Support was not dealing damage correctly.
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill.
Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
Fixed a bug where the Contagion Skill was not spreading Poison.
Fixed a bug where Tempest Bell could become invisible.
Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
Fixed eight instance crashes.
Fixed six client crashes.
Fixed a client crash that could occur on Xbox.
Fixed three client crashes that could occur on PlayStation 5.
0.1.0d Patch Notes
0.1.0d 补丁说明
General Improvements and Changes
Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
被动格挡几率现在适用于来自各个方向的可格挡命中,而不仅仅是来自前面的命中。
Player size is now set to Zero units while dodge rolling instead of One unit.
玩家大小现在设置为 0 个单位,而闪避滚动而不是 1 个单位。
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
一些较小的怪物现在可以在闪避滚动时被推动。这包括 Keth 的 Adorned Beetles 等怪物。
Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
铭刻的最后通牒和巨灵巴里亚斯现在分别显示您是否会在完成混沌试炼或塞赫玛斯试炼时获得提升技能点。
Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
移除了 Area 中非特定位置的遭遇战的 World Map Pin 图钉。即。来自 Monster 掉落物。
Improved attack in place behaviour.
改进了就地攻击行为。
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
Rain of Arrows 和 Firestorm 现在有命中率限制,以防止它们绝对消灭非常大的 Boss 的情况。除了具有非常大的碰撞框的 Boss 战之外,这几乎不会产生任何影响。
Leech has been buffed.
Leech 已得到增强。
Boneshatter now more reliably hits your target.
Boneshatter 现在可以更可靠地击中你的目标。
The duration of Armour Break has been increased to 12 seconds (previously 6).
护甲破坏的持续时间已增加到 12 秒(之前为 6 秒)。
To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
为了提高性能,Incinerate 现在会创建点燃地面的圆形区域,而不是分段。
Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
添加了 CTRL+Click 快捷键,可以在相应的 NPC 处打开货币兑换。
Added a button to travel to the Trial of Chaos on the world map.
添加了一个按钮,用于前往世界地图上的混沌试炼。
Added art for Close Combat Support.
添加了近战辅助的艺术。
Added 2D art for the Defiance of Destiny Unique Amulet.
为 Defiance of Destiny Unique Amulet 添加了 2D 艺术。
Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
添加了“Ascendancy Skill Point”作为关键字,详细说明了如何获得 Ascendancy Points 集合。
Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
添加了使用控制器时 Gemcutting 和供应商库存的搜索功能。用于在控制器上搜索 Stash 的键绑定也已更新。
Added Gemcutting restrictions option for Gamepad.
为 Gamepad 添加了 Gemcutting 限制选项。
Added suggested Supports for Time of Need.
添加了 Time of Need 的建议支持。
Updated the suggested Supports for Bonestorm.
更新了 Bonestorm 的建议支持。
Added an option for opening the Trade website to the main menu for consoles.
在控制台的主菜单中添加了用于打开 Trade 网站的选项。
Runes now sell to vendors for more Gold.
符文现在卖给商贩以获得更多金币。
Updated art for Reserved Life and Mana.
更新了 Reserved Life 和 Mana 的艺术。
Updated the description on Runes to clarify that once socketed they cannot be replaced.
更新了符文的描述,以阐明它们一旦插入就无法替换。
Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
影响友军或敌方抗性的光环和诅咒现在会在技能弹出面板中显示数值。
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
调整了奇异鸟宠物、奇美拉宠物和撬棍宝宝的音频,以减少它们对城镇区域的影响。
Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
更新了祈求者的“......和 Protect me from harm“ Ascendancy 被动技能来阐明其功能。
Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
更新了 Hexblast 的描述,以阐明它只会在其范围内的每个敌人引爆一个诅咒。
Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
更新了炽热死亡(辅)的描述,以阐明被辅助技能不需要杀死被点燃的敌人本身。
Reduced the defenses provided to monsters by the Magma Barrier modifier.
降低了 Magma Barrier 修饰语为怪物提供的防御。
Walking Goliaths no longer use their suicide attack if they are Rare.
如果行尸走肉是稀有的,则不再使用他们的自杀式攻击。
Trigger Gems and Energy Gain
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.
触发宝石能量增益不在正确的地方,使用异常状态来触发法术太容易了。以前系统的一个问题是,如果我们平衡它以在 Boss 战中触发,那么触发会在清除过程中发生得太频繁。为了解决这个问题,我们现在将“怪物力量”作为能量增益计算的一部分。这意味着从独特怪物中触发技能比从普通怪物中触发技能要容易得多,但你在战斗时也会击中更多的普通怪物。另一个问题是将低级技能与无条件疾病应用程序(如 Flame Wall)一起使用,以点燃敌人进行触发。为了使点燃物质的来源,我们使能量增益取决于点燃的强度。我们还全面重新平衡了所有能量增益。
Ultimatum Changes
Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
总体上改善了最后通牒怪物、Boss 和修饰符的全面平衡。主要针对太难的异常值并让他们保持一致。
The monster density of Ultimatum encounters has been made more consistent.
最后通牒遭遇战的怪物密度变得更加一致。
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
召唤风暴者符文、血球、心系绳和即将到来的厄运戒指不再在玩家在电梯上或瓦尔灵魂核心房间的祭坛附近时生成。
Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.
修复了玩家小兵在混沌试炼中可能会卡在电梯顶部的错误。
Bug Fixes
Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
修复了一个错误,该错误会导致敌人在队伍中比预期更早地被准备进行眩晕或电击。
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
修复了分配了综合效率提升被动技能的 Gemling Legionnaires 在进入新区域时如果为空时可能会失去 3 个额外技能槽位的错误。
Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
修复了使用 WASD 输入时队员复活的错误,您可以从太远的地方复活队员。
Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
修复了 Atlas 被动树上“找到的路石有机会成为更高等级”不起作用的错误。
Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
修复了重新启动游戏时不记住 Audio Mix 设置的错误。
Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
修复了 Fleshcrafter 集群中的一个小型被动技能未连接到显着被动技能的错误。如果你分配了这个集群,你的被动技能树可能会被重置,抱歉!
Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
修复了在残酷难度下无法在 The Riverbank 中打开传送门的错误。
Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
修复了 Colossus 的某些 Zalmarath 技能在他们死后仍然存在的错误。
Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
修复了一个错误,该错误导致在解除幻想时打开全屏面板可能会阻止您执行任何操作,直到您重新登录。
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
修复了一些火焰法术(例如 Volatile Dead 和 Incinerate)在 Raging Spirits 中无法正常工作的错误。
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
修复了来自长时间突击显着被动技能和其他 Chronomancer Ascendancy 被动技能的“Buffs expire Sslow”应用于 Debuffs 和其他效果以及 Buff 的错误。
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
修复了未复活的小兵在您面前死亡时会从 Grim Feast Buff 中生成残余物的错误。
Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
修复了一个错误:分配了 Pyromantic Pact Ascendancy 被动技能的 Infernalist 如果达到最大 Infernal Flame 的 50% 或更低,而不是 35%,则认为他们处于低级 Infernal Flame 状态。
Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
修复了 Cruel 中 Candlemass 的世界地图图标未正确更新的错误。
Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
修复了一个错误,该错误会导致您通过分配自适应能力宝石军团士兵优势被动技能来满足属性要求,但仍无法升级宝石。
Fixed a bug where Fiery Death Support was not dealing damage correctly.
修复了 Fiery Death Support 无法正确造成伤害的错误。
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill.
修复了先驱技能上的灌注辅助宝石将获得的伤害作为额外元素伤害应用于所有攻击的问题,而不仅仅是先驱技能的伤害。
Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
修复了远征遭遇战可能无法在 Decay Map 中生成的错误。
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
修复了牺牲技能的品质导致召唤生物复活速度慢 0-5% 而不是更快的错误。
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
修复了 Trial of the Sekhemas 中最终 Boss 的出口传送门在杀死 Boss 时不直观显示的错误。
Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
修复了在使用控制器时,您不满足要求的插槽技能在技能菜单中缺少其名称的问题。
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
修复了 Stormweaver 的 Tempest Caller Ascendancy 被动技能提供的元素风暴技能有时会将风暴置于你下方的错误。
Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
修复了“Loads an Additional Bolt”弩修改器的快照错误。
Fixed a bug where the Contagion Skill was not spreading Poison.
修复了传染技能无法传播毒药的问题。
Fixed a bug where Tempest Bell could become invisible.
修复了 Tempest Bell 可能变得不可见的错误。
Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
修复了 NPC 在使用控制器时在 Hideouts 中缺少名称标签的错误。
Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
修复了在 PlayStation 5 上登录访客账号可能会删除游戏中的好友列表的错误。
Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
修复了您有时无法在 PlayStation 5 上进入藏身处的错误。
Fixed eight instance crashes.
修复了 8 个实例崩溃的问题。
Fixed six client crashes.
修复了 6 个客户端崩溃问题。
Fixed a client crash that could occur on Xbox.
修复了 Xbox 上可能发生的客户端崩溃问题。
Fixed three client crashes that could occur on PlayStation 5.
修复了 PlayStation 5 上可能发生的三个客户端崩溃问题。