改动
技能
-驯鹰者技能俯冲轰炸的技能点"采云者":每次使用不再影响所有烟雾弹,而是只影响一个
-漫游灵体的显现频率提升30%
-漫游灵体的基础伤害从16.2提升至20,附加伤害效用提升至200%(文本描述为140%,实际效果为180%)
·在1.0版本更新时,漫游灵体被改为在持续时间结束时消失,以上两项漫游灵体加强原本也会同时实装,但最终没有成事,导致1.0版本更新削弱了漫游灵体。因此我们在这次补丁实装,而非留待下赛季。
UI / 视觉
-bug报告工具现在可以提交"本地化"类型报告
-优化直接交易时的用户体验,现在玩家不可提出不符合买家阵营阶级的交易请求(注:翻译可能有误)
其他
-减少仓库页消耗
·这次补丁前,第6页仓库之后会每页增加10000金币消耗。
·补丁后,7-16页每页增加2500金币消耗,16页之后每页增加5000金币消耗
·意味着大部分仓库页的金币消耗降低50%
BUG修复
技能与天赋
-术士技能亵渎帷幕的技能点"吸血鬼之池":被消耗召唤物生命转化为能量护盾的比例,从40%改为4%
-符文大师天赋"嗜血符石"的6点额外效果(生命再生的15%同时应用至能量护盾):配置更多天赋点不再提升数值
-"冥府裂缝"技能点"根除":修复会导致玩家身上有诅咒时不会使此技能点数值翻倍的bug
-火焰鞭:现在每点智力使伤害提高4%,此改动会应用至所有来源的火焰鞭
游戏进行
-修复玩家离开城镇后召唤物重生时,物品加成对召唤物不生效的bug
物品
-修复可以同时装备双手武器和副手物品的bug
-修复受到命运之环8阶加成影响的物品,没有阵营标签的bug
·它们仍然会有"无法交易"标签
-修复Shift+右键可以将镜片嵌入未解锁栏位的bug
-修复召唤骷髅法师技能点"墓穴通道"会导致实验词缀"使用穿梭技能时传送召唤物"失效的bug
-修复幽灵领主会消耗其他玩家召唤物的bug
-修复幽暗煤碳词缀"每10点当前魔力使冥狱光束造成的伤害总增3%"不会生效的bug
-修复吸取生命技能点 惊吓、谴责、罪恶聚集、昏沉、灵魂冲击、饥肠辘辘 对冥狱光束不会生效的bug
-修复魔咒编年史通过击杀所显现的灵体,会立刻消失的bug
-修复使用马拉特罗斯的脊柱时,"冥府裂缝"技能点"根除"对火焰鞭不会生效的bug
-修复使用马拉特罗斯的脊柱时,"冥府裂缝"技能点"不灭之握"对火焰鞭不会生效的bug
-修复使用马拉特罗斯的脊柱时,"冥府裂缝"技能点"死亡来自下方"对火焰鞭只有翻倍效果会生效的bug
-修复使用马拉特罗斯的脊柱时,"冥府裂缝"技能点"毁灭编年史"对火焰鞭不会生效的bug
UI / 视觉
-修复右键点击地下城钥匙不会打开地图的bug
-修复遮蔽型镜片对剧情事件无效的bug
-修复组队游戏时,敌人可能会隐形的bug
-修复战利品掉落时,物品鼠标提示会消失的bug
更新预告
我们会在本周稍后,热修地狱幽影bug
【注:其他不算重要的更新内容我就偷懒不翻了】

CHANGES
CAMPAIGN
Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.
SKILLS
Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
Wandering Spirits now has 30% more spirit reveal frequency
Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.
UI / VISUAL
Added “Localization” type to in-game bug reporting tool
Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.
AUDIO
Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
Updated audio for Healing Hands
All chapter 6 scenes have new 2D ambient loop sfx
The Barren Aqueduct has new music
Soul Cage props in chap 6 have looping sounds again
The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
The large running water props in chapter 8 now have sfx
Added looping sfx to the large rusty pipelines that cross the map
OTHER
Reduced cost of Stash TabsStash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.
BUG FIXES
CAMPAIGN
Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge”
SKILLS & PASSIVES
Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed
Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
Whip casts from all sources, and previously never received attribute scaling from any source)
GAMEPLAY
Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.
ITEMS
Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tagThey still have the “cannot be traded” tag
Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skills” experimental affix to not bring any minions with you
Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
Fixed bug where Wraithlord would try to consume other player’s minions
Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work
Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits
Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away
Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros
Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
Fixed a bug where only the “while cursed” benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros
Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros
UI / VISUAL
Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
Fixed a bug where campaign prophecies could still appear while blocked
Fixed a bug where enemies could appear invisible while playing in a party
Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
Fixed some instances of players facing backwards after a scene transitionPlease continue to report any instances of this issue via the in-game bug reporter
Fixed bug where item tooltips could disappear when loot dropped
AUDIO
Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect
UPCOMING CHANGES
We will be releasing a bugfix for Infernal Shade in a hotfix later this week